The term animation derives from the Latin word animātiōn, which is derived from animātiō, denoting the act of imparting life. The original interpretation of the English term pertains to vivacity and has existed for a significantly longer period compared to its association with the medium of moving images.
The emergence of substantial animated works (i.e., those exceeding a few seconds in length) has evolved into a distinct form of filmmaking, characterized by its own set of distinctive features. Both live-action and animated feature-length films share the traits of being labor-intensive endeavors and entailing significant production expenses.
Animation refers to a technique wherein a series of drawings, models, or puppets are captured in succession through photography, resulting in the perception of motion when viewed in sequential order. Due to the limitation of our eyes retaining an image for around 1/10 of a second, the rapid display of multiple images causes our brain to amalgamate them into a unified and moving image.
In classical animation, illustrations are meticulously sketched or painted on transparent sheets of celluloid for the purpose of being captured through photography. This technique was commonly employed in early animated films; however, contemporary animated movies predominantly rely on computer-generated imagery or CGI.
Various traditional animation mediums that depend on the swift presentation of consecutive visuals include the phénakisticope, zoetrope, flip book, praxinoscope, and film. Electronic animation media such as television and video, which were initially analog but have now transitioned into digital operation, are also widely favored. In order to be showcased on computers, various forms of technology were created, such as animated GIFs and Flash animation.
During the earlier period, animators used to sketch on illuminated tables to view their prior animations. However, with the declining popularity of traditional methods, contemporary animators typically employ tablet devices for drawing purposes. Disney has not employed traditional hand coloring techniques since the release of The Little Mermaid in 1989.
The Rescuers Down Under holds the distinction of being the inaugural full-length movie to be entirely generated digitally, devoid of any camera involvement. This accomplishment was achieved through the utilization of the Computer Animation Production System (CAPS), a collaborative creation by Pixar and The Walt Disney Company during the late 1980s. The film's aesthetic closely mimicked the traditional technique of cel animation.
Television animation gained significant popularity during the 1950s, coinciding with the widespread adoption of television sets in most advanced nations. Primarily targeted towards children, animated cartoons were conveniently scheduled and Saturday mornings often saw American youngsters devoting numerous hours to watching these shows. Numerous timeless animated shows experienced a revival on television, with the production of new animated cartoons transitioning from theatrical releases to television series by the late 1950s. Hanna-Barbera Productions stood out as a remarkably productive studio during this period, achieving immense success with notable series including The Flintstones (1960-1966), which became the first ever animated prime time series, Scooby-Doo (since 1969), and the Belgian co-production The Smurfs (1981-1989). The limitations imposed by American television programming, combined with the need to produce a large volume of content, led to the adoption of cost-effective and expedited techniques for limited animation, paired with increasingly formulaic scripts. As a result, the overall quality declined until the emergence of more audacious animation in the late 1980s and early 1990s. This revitalization of American animation was characterized by successful shows like the pioneering cartoon series, The Simpsons (1987), along with subsequent animated television programs such as The Simpsons (since 1989) and SpongeBob SquarePants (since 1999).
Animation was widely utilized as a means of propaganda during the time of World War II, with several American studios such as Warner Bros. taking advantage of its capabilities. Disney and other animation studios lent their skills and iconic animated characters to effectively communicate specific war-related ideals to the public. Several nations, such as China, Japan, and the United Kingdom, even created their inaugural full-length animated films to support their wartime endeavors.
In 1955, Disneyland was established, showcasing a multitude of attractions inspired by Disney's animated characters. Its remarkable triumph led to the development of numerous additional Disney theme parks and resorts. Disney has frequently experienced higher earnings from their theme parks in comparison to their film ventures.
A significant distinction lies in the fact that during the production phase, animated films necessitate a higher marginal cost for each additional shot compared to live-action films. In live-action filmmaking, it is relatively simple for a director to request another take during principal photography; however, in animation, every take must be meticulously rendered by animators manually (although advancements in computer animation have somewhat mitigated the tedium involved in rendering slightly different takes). Animation studios, such as Disney, recognized the futility of investing vast resources in employing numerous animators who spend extensive periods crafting visually stunning five-minute sequences that lack a proper plot progression. Consequently, they initiated the practice of establishing story departments in the 1930s. These departments employ storyboard artists who meticulously develop each scene through storyboards. Only after ensuring the coherence and significance of all scenes as a collective entity do they entrust the film to the animators. In contrast to animated films, which adhere more strictly to storyboards, live-action films possess greater freedom to deviate from the storyboard and engage in real-time improvisation.
While Disney's films remained unparalleled in terms of success, various nations established their own animation industries which produced a diverse range of short and full-length theatrical animations, often incorporating stop motion and cutout animation techniques. For instance, Russia's Soyuzmultfilm animation studio, established in 1936, maintained an average production rate of 20 films per year, including shorts, and by the year 2018 had amassed a total of 1,582 titles. Besides Japan, other countries such as China, Czechoslovakia / Czech Republic, Italy, France, and Belgium also occasionally released feature films. Japan, on the other hand, emerged as a dominant force in animation production, developing its own distinctive and influential anime style characterized by effective limited animation.
This particular form of animation in motion pictures is recognized as one of the most ancient and is occasionally referred to as cel animation. As previously stated, in the realm of traditional animation, objects are depicted on transparent celluloid paper. To produce the animation sequence, the animator is required to render each frame individually. It operates under a comparable principle to a flip book, albeit on a much larger scale.
In 1926, Lotte Reiniger unveiled the German silhouette animation titled "Die Abenteuer des Prinzen Achmed," which holds the distinction of being the earliest surviving full-length animated feature after three years of dedicated work.
During the 1890s, cinematography emerged as a ground-breaking development, with its remarkable portrayal of realistic elements being hailed as its primary achievement. However, it took a significant amount of time before animation made its way into theaters. The renowned film The Haunted Hotel (1907) directed by J. Stuart Blackton brought widespread attention to stop-motion animation and is said to have served as inspiration for Émile Cohl in the creation of Fantasmagorie (1908), which is widely recognized as the earliest existing example of a full traditional animation created by hand on standard cinematic film. Ladislas Starevich's puppet animations, dating back to 1910, and Winsor McCay's meticulous hand-drawn animations in films like Little Nemo (1911) and Gertie the Dinosaur (1914), stand out as noteworthy artistic endeavors that have exerted considerable influence in the realm of short films.
In the realm of animation, full animation refers to the method of creating visually captivating films through the utilization of intricate illustrations and lifelike motion, resulting in seamless animation. This artistic approach allows for a range of styles, from the lifelike animations showcased by Walt Disney (The Little Mermaid, Beauty and the Beast, Aladdin, The Lion King) to the more exaggerated and whimsical aesthetics synonymous with Warner Bros. productions. An animation production company. A number of the Disney animated films serve as illustrations of complete animation, just like non-Disney productions such as The Secret of NIMH (US, 1982), The Iron Giant (US, 1999), and Nocturna (Spain, 2007). In the realm of fully animated films, it is common practice to animate them using either a two-frame or one-frame approach. This essentially implies that a minimum of 12 and up to 24 drawings are necessary to compose a single second of footage.
The Museum of Science, Boston worked in partnership with Pixar Animation Studios to create and curate this exhibition.
Computer animation comprises a range of methods, with the common thread being that the animation is generated digitally using a computer. 2D animation methods typically concentrate on manipulating images, whereas 3D techniques involve constructing virtual environments where characters and objects can engage in movement and interaction. The utilization of 3D animation has the capability to generate visuals that appear lifelike to the observer.
The process of 3D animation entails the digital creation and manipulation of models by an animator. Typically, the initial step involves the development of a 3D polygon mesh by the model maker, which is later modified by the animator. In general, a mesh consists of numerous vertices that are joined together by edges and faces, thereby providing a tangible shape to a three-dimensional object or environment. Occasionally, an internal digital skeletal structure known as an armature is incorporated into the mesh, enabling control over the mesh by assigning weight to its vertices. This procedure is referred to as rigging and can be utilized alongside key frames to generate motion.
During the 1990s, the majority of cel animation studios made a transition towards predominantly creating computer-animated films due to its cost-effectiveness and higher profitability. This shift not only led to the emergence of the widely popular 3D animation style generated through computers, but also facilitated the production of films and series with a traditional hand-crafted aesthetic. By utilizing software, these productions could replicate the appealing qualities of cel animation, while simultaneously incorporating new digital tools to explore innovative styles and visual effects.
After the triumph of Pixar's Toy Story (1995), which marked the debut of computer animation in this style, the widely known 3D technique, frequently linked to computer animation, emerged as the prevailing method.
Yes, LawFX provides specialized animations for oil and gas incidents, environmental breaches, and work-related injuries, drawing on their expertise in this sector.
Yes, LawFX offers medical malpractice media services, where they create animations to decode medical complexities for legal clarity.
LawFX is a division of Industrial3D, specializing in creating scientifically accurate legal animations and litigation graphics. They provide visual aids like motion graphics and 3D simulations for legal proceedings, including trials, mediations, and appellate proceedings.